# glTF * * ## KHR_draco_mesh_compression * [KHR_draco_mesh_compression](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_draco_mesh_compression) * * [Dracoでメッシュを圧縮してみる](https://blog.siliconstudio.co.jp/2021/08/1265/) * ## KHR_texture_basisu * [KHR_texture_basisu](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_basisu) *